The main core feature of religion has been overhauled from the original Age of Empires III Series. In the vanilla versions, each civilization, excluding Native Americans, has either a church or monastery. These buildings have upgrades which can aid the civilizations. However, these upgrades don't actually represent a religion or have religious upgrades. Therefore in Wars of Liberty, a new representation of religion was implemented. Each civilization has a set of religion they can choose to put faith on. And each religion has different traits which can aid a civilization. There is also an option to opt-out of religion.
What are religons in Wars of Liberty?Edit
The Church building for the Europeans in AoE3 served the purpose of training healers and providing improvements for a civ. In Wars of Liberty, the Church has been renamed to Temple (which is also renamed upon choosing a religion) and serves a much more significant role.
Any civ has a choice of 3 religions based on the historical background of that civ. One choice is always Laicism (no religion, with scientific improvements), and two other civ based religons. It costs 200 gold to research a religion at the Temple. Note that all previous functions of the Church (and Monastery, for Asians) are still enabled, such as researching improvements (Europeans) and training mercenaries (Asians).
After the tech is researched, the church becomes a gathering building for a new resource, Faith (similar to Favor from Age of Mythology), and it is gathered mainly by having villagers pray at the Temple as if it was a Mill or Plantation (except for Laicism, which does not use Faith). Native Americans have alternate buildings, with the Totem for the North American Natives (which trickles Faith instead of needing villagers to pray, along with having a build limit of 5 Totems), and the Monument for the South American Natives (which allows the player to use God Powers, similar to those in Age of Mythology).
There is always 6 improvements provided by each religion and varying technologies for upgrading Healers and the Faith gathering rate of villagers. Other gathering rates are also increased by these upgrades. If the Advanced Religon card is sent by a civ, then the Temple can also train Inquisitors (a Spy-Priest hybrid, able to condemn faster than Priests), which enables you to start the Inquisition, and Priests have more hitpoints.
Only one Temple is allowed for any civ, except for the Catholic religon that can have two Abbeys, and the Egyptians who can manage to get two Temple Caravans by building one, and then researching the 3rd Civil Tech at the Library Caravan.
List of ReligionsEdit
|Religion||Description/Bonus||Temple Name||Priest Name||Highest Priest Upgrade||Highest Faith Upgrade||Civilizations|
No state religion.
Allows late-game scientific research and a cheaper healer, the Physician, who is unable to condemn.
British religion founded by the monarchy.
Deacons have larger range than regular priests.
|Church||Deacon||Purity (III)||Faith (II)||British, Colombians, Australians, Canadians, Bulgarians, Zulu|
Religion that focuses on life after death.
Your Seer is a better healer.
|Sanctuary||Seer||Purity (III)||Dogma (IV)||Australians, Aztecs, Chileans, Ethiopians, Mapuche|
Christian religion dominant in the New World.
Most religious improvements are free, but they take longer to research.
|Parish||Pastor||Sanctity (IV)||Faith (II)||Americans, Canadians, Iroquois, Mexicans, Sioux|
Religion that seeks the path to enlightenment.
Your Bhikkhu regenerates.
|Pagoda||Bhikkhu||Purity (III)||Fervor (III)||Chinese, Japanese, Koreans|
Protestant religion that offers an alternative to approach to Christian life.
Your Huguenots can build Trading Posts.
|Meeting House||Huguenot||Purity (III)||Faith (II)||Belgians, Dutch, Romanians, Tupi|
African religion mixed with Christan values.
Babalorixás have a strong hand attack.
|Casa Branca||Babalorixá||Redemption (II)||Fervor (III)||Brazilians|
Christian religion dominant on most of the world.
Allows the construction of one extra Abbey.
|Abbey||Priest||Purity (III)||Dogma (IV)||Argentines, Belgians, Brazilians, Chileans, French, Haitians, Italians, Maltese, Mexicans, Paraguayans, Peruvians, Portuguese, Spanish|
Religion based on the worship of the Sun.
Your Diviner has greater line of sight.
|Observatory||Diviner||Purity (III)||Dogma (IV)||Aztecs, Inca, Paraguayans|
One of the oldest religions in the world.
Your Acharya is resistant to ranged attacks.
|Mandir||Acharya||Purity (III)||Dogma (IV)||Indians|
Middle-east religion strong in principles.
Imams train faster.
|Mosque||Imam||Sanctity (IV)||Fervor (III)||Egyptians, Indians, Ottomans, Spanish|
Ancient religion that favors traditional values.
Rabbis pray at the Synagogue.
|Synagogue||Rabbi||Sanctity (IV)||Dogma (IV)||Egyptians, Germans, Greeks, Portuguese|
The first Christian religion that emerged from the Reformation.
Once chosen, two Preachers spawn from Chapel.
|Chapel||Preacher||Purity (III)||Faith (II)||Americans, Dutch, French, Germans, Habsburgs|
Christian religion based on eastern traditions.
Hegumens spawn automatically.
|Sanctuary||Hegumen||Purity (III)||Fervor (III)||Argentines, Bulgarians, Ethiopians, Greeks, Habsburgs, Maltese, Ottomans, Romanians, Russians|
Religion based on native beliefs.
Shamans cost only Faith, free of Coin.
|Altar||Shaman||Redemption (II)||Fervor (III)||Brazilians, Inca, Iroquois, Koreans, Mapuche, Peruvians, Russians, Sioux, Tupi, Zulu|
Folk religion of Japan.
Two Kami spawn from your Kannushi when he dies.
|Jinja||Kannushi||Devotion (I)||Belief (I)||Japanese|
Religion that emphasizes living in harmony.
Your Daoshi moves faster.
|Gong||Daoshi||Purity (III)||Faith (II)||Chinese|
|Voodoo||African religion that focuses on communion with the dead. Enables two different Priest types.||Peristil||Houngan and Queen Mother||Sanctity (IV)||Dogma (IV)||Haitians|